// An extended area light (soft shadows) // WARNING: This can significantly slow down rendering times! light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color // nLightsWide mLightsHigh area_light <8, 0, 0> <0, 8, 0> 4, 4 adaptive 0 // or 1 or 2 jitter // adds random softening of light translate <40, 80, -40> // position of light }